#pragma once
#include <windows.h>
#include <vector>
#include "D3DApp.h"
#include "TextDrawing.h"
#include "IObjectClass.h"
using namespace std;
class Scene:public D3DApp
{
public:
	Scene( HINSTANCE instance);
	~Scene();
	virtual void    initApp();
	virtual void    drawScene();
	virtual void    onResize();
	virtual void    updateScene(float deltatime, float gametime);
	void addItem(IObjectClass*);
private:
	TextDrawing* m_time;
	vector<IObjectClass*> m_objectItmes;

};

